There is a speedrun mode, which starts the timer when you move and displays a clock. But I could tell from the lighting alone when I was in danger, so the HUD element wasn’t that important. It could be more obvious, as I didn’t even notice the background fill until I was writing the review. The torch is a separate thing, not taking up inventory, and it has a subtle back-fill that indicates how close it is to burning out. You have three inventory slots, and if you pick up more items then you will drop one of them (though you can pick it back up to cycle to the one you choose to drop).
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At which point you start anew.Ĭontrols are limited to WASD or arrow keys (or controller), but it’s a simple enough game, which makes it mostly forgivable. If your torch dies out, as in Zork, you get eaten by a grue. The conceit is that you have limited light, so as you make your way through the dark dungeon, you must constantly pick up torches and candles to renew your light. Army of Darkness-style fumbling with the incantation causes evil to scatter your books across the dungeon, and you need to go find them to take control of the abomination. The plot is simple enough: you’re a low-tier member of a death cult that wants to summon evil to do its bidding, but being low-tier pisses you off, so you attempt to summon evil all by yourself, for fame, glory, and leadership of the cult.
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Graphics are what made me look at this game, as they are meant to be retro pixel sprites (including a rounding effect to give the game a fake-round-screen CRT styling) but are well made and have some modern touches added. It took me two hours to beat the game and get all ten achievements. Summoner’s Mess is a 2D top-down game similar in appearance to the classic Legend of Zelda.